FireFit Rules

RULES SUMMARY

FireFit Copmpetitions are open to medically cleared fire/rescue personnel as well as enrolled medically cleared pre-fire service school students. All competitors must sign a waiver and release form prior to accessing the course. 

 

Infraction Penalty

False Start (Starting before starter says ‘Go’)

2 seconds

Hi-rise pack not staying in or on box on top platform

2 seconds

Donut roll not staying in or on box on top platform

2 seconds
Donut Roll / Hi-rise pack falling off tower Disqualification
Not touching every step on way down tower 2 seconds / step
Not finishing Force Machine Task 2 seconds / inch
Hammer not staying in contact with square 2 seconds
Missing hydrant on run 5 seconds / hydrant
Knocking over a hydrant on the run 2 seconds / hydrant
Not knocking down target with water stream 2 seconds
Hose not advanced to doorway 2 seconds
Not closing nozzle 5 seconds
Interfering with another Competitor 5 seconds
Spiking of dummy  2 seconds
Gaming Timing System 10 Seconds or Disqualification Course Marshal's Discretion
Un-sportsmanlike behaviour - Includes throwing of equipment, cheating, foul and abusive language 10 Seconds or Disqualification Course Marshal's Discretion

Untucked tongues/Boots over pants/Jacket undone/Not NFPA Structural Fire Fighting Boots

2 seconds
RELAY Additional Penalties
Exchange Not grasp to Grasp 2 seconds
Not completing task prior to exchange 2 seconds
Flashlight falling off tower (Seeding Round) 10 Seconds
Flashlight falling off tower (Knockout Rounds) Disqualification
Touching Equipment prior to exchange (rope, mallet, nozzle, Randy) 2 Seconds
Flashlight may NOT be carried in mouth Disqualification

Untucked tongues/Boots over pants/Jacket undone/Not NFPA Structural Fire Fighting Boots

2 seconds
X3 Relay Additional Penalties
Failure to Donn SCBA correctly 2 seconds per strap pulled minimum 1 inch
Pak must be Donned with both feet on the ground 2 seconds per step
Bleeding of pak only after completion of Force (hammer down) 2 second
Incomplete cylinder exchange air turned on Disqualification
Incomplete securing of cylinder (top clasp closed) 2 seconds
Outside NxG Exchange Zone 2 seconds

Untucked tongues/Boots over pants/Jacket undone/Not NFPA Structural Fire Fighting Boots

2 seconds

SCOTT FireFit Championships Description & Rules

Equipment - 2015 Update!

The Scott 5.5 X3, high pressure breathing apparatus is provided and must be worn by all participants. Competitors may use their own face piece, no modifications to the face piece are permitted. Competitors must finish the event without running out of air.

The spirit of the FireFit Event is to showcase the demands of Fire Fighting.   It is a fire fighting competition and you are to be dressed as you would be at the scene of a fire. 

All competitors must compete in protective equipment. All turnout gear must be labelled for structural firefighting, including boots, helmet, gloves, pants & jacket and must have NFPA 1971 labels attached. Modification of gear null and voids the NFPA rating and will disqualify the gear from use on the course.  Gear will be visually inspected and approved for use prior to race.  All gear must be in good condition with no holes, rips, missing liners, no frayed hems etc.  

Helmets must be complete including inner thermal liner.  NFPA Labels must still be attached. The face shield may be removed and the balaclava is not required for competition. Painting of helmets is allowed no other adjustments or additions may be made. 

Boot Requirements

Competitor boots must meet all of the following requirements.

All boots must be labeled NFPA 1971 structural fire fighting boots.

Heels must be 1/2" to 1" high, minimum 90 - 135 degree angle.

Boots must be in good condition with no modifications allowed.

Gear must be worn in the same manner it would be as at the scene of a fire.

Resoled boots must be done so with approved NFPA 1971 vibram soles.  The soles that meet this standard are:  Montagna, Olympia.  Any other sole is not allowed.

Inspectors will inspect all gear prior to participation and make official rulings on all questions regarding the gear to be used on the race course. Loaner turnout pants, jacket, boots and helmets are available to all competitors.

Competitors must start and finish the course with all equipment, i.e. SCBA, turnouts, helmet, gloves & boots. If any article is lost or dropped in the course of the competition a competitor must retrieve the item and replace it correctly before continuing. Unfortunately disqualification will result if items are not replaced.

  • By Admin
  • last updated: Sep 9, 2016

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