In the Individual/Team Event, the Dräger PSS7000, high pressure breathing apparatus is provided and must be worn by all participants. Competitors may use their own face piece. Competitors must finish the event without running out of air.
Teams are made up of 3 to 5 Individuals from the same Department / Fire School. A Teams time is calculated using the 3 fastest individual times of the members of the team and adding them together.
In the Relay and Tec2 Events competitors are donned but do not breath from the Dräger SCBA.
The spirit of the FireFit Event is to showcase the demands of Fire Fighting. It is a fire fighting competition and you are to be dressed as you would be at the scene of a fire.
All competitors must compete in protective equipment.
All turnout gear for North American Competitors, including boots, helmet, gloves, pants & jacket must be labeled NFPA 1971. All gear MUST have NFPA 1971 label attached. Modification of gear null and voids the NFPA rating and will disqualify the gear from use on the course.
Competitors from other Countries not using NFPA 1971 must adhere to their countries standards.
Helmets are the only exception for modification. Face shields may be removed and the balaclava is not required for competition. Painting of helmets is allowed no other adjustments or additions may be made. NFPA stickers must remain in the helmet as well as the protective liner. The same applies to non NFPA countries.
Competitor boots must meet all of the following requirements.
All boots must be labeled NFPA 1971 structural fire fighting boots.
Boots must be 10 years or less from date of manufacture.
Heels must be 1/2" to 1" high, minimum 90 - 135 degree angle.
Boots must be in good condition with no modifications allowed.
Gear must be worn in the same manner it would be as at the scene of a fire.
Resoled boots must be done so with approved NFPA 1971 vibram soles. The soles that meet this standard are: Montagna and Olympia. Any other sole is not allowed.
Inspectors will inspect all gear prior to participation and make official rulings on all questions regarding the gear to be used on the race course.
No loaner gear is available
Competitors must start and finish the course with all equipment, i.e. SCBA, turnouts, helmet, gloves & boots. If any article is lost or dropped in the course of the competition a competitor must retrieve the item and replace it correctly before continuing. Unfortunately disqualification will result if items are not replaced.
In order to start the races in a timely manor, no adjustments to course equipment i.e. adjustment to pack, hammer and mannequins will not be allowed.
Competitors will be donned with Dräger SCBA and ushered onto the course. The Starter will give the signal for the competitors to come forward. Competitors may have their hands on the Hi-Rise pack but you may not lift the pack off the ground. The starter will lower the flags into the start position, Competitors must wait for the flags to be raised on the 'Go' command; an early start may result in a restart or a 2-second false start penalty. Each event must be performed in the order specified below.
Task 1: Stair Climb
The first event is the stair climb with Hi-Rise pack. The Hi-Rise pack is a 4 foot bundle of 4 inch hose weighing 42 pounds. This is carried on the outside shoulder when moving up the stairs and must be deposited completely in or on the box on the top floor of the tower (40 ft., 6 flights, 60 steps). Missing the box constitutes a 2-second penalty. The pack must stay on the platform or the competitor is disqualified. When ascending the tower hand rails may be used. Steps can be taken one at a time or in multiples on the way up. When descending handrails & steps must be used. Failure to touch each step on the way down will result in a 2 second penalty per infraction.
Task 2: Hose Hoist
A 45 lb donut roll of BullDog LDH hose and 5/8" kern-mantle rope are used. Competitors 5'6" and under are allowed to stand on the Hi-Rise pack (a 2 second penalty will be assessed if the Hi-Rise pack is not placed in the box after completing the hose hoist). The donut roll must be hauled (usually hand over hand motion) up to the top landing of the tower, lifted and placed in the box on the top of the tower. The donut roll must remain in or on the box. No part may touch the deck of the tower. A 2 second penalty is assessed if any part of the donut roll is touching the tower platform. The donut roll must not leave the top platform, (results in disqualification). A fallen donut roll may not be retrieved.
Task 3: Forcible Entry
The Forcible entry evolution utilizes a chopping simulator (Challenger Force Machine) Using the 9 lb. Trusty Cook shot mallet provided, the competitor moves the beam along the decal into the "green" (Green means go). Once this task is complete the competitor must place the hammer on the designated 4' x 4' area. If the hammer does not stay on the 4' x 4' area a 2 second penalty is given.
Task 4: Run
Competitors then walk or run as fast as he/she can around the hydrants a distance of 140 ft then shoulders the nozzle end of a 1.75" fully charged BullDog Hi-Combat hose line.
Task 5: Hose Advance
Competitor drags the fully charged 1.75" BullDog Hi-Combat hose line a distance of 75 ft. The competitor then hits the target with a water stream. The nozzle must clearly cross the doorway marker (blue line). A two second penalty per floor square will be assessed if nozzle is not across the blue line. Once the target is down the competitor shuts off the nozzle placing it on the ground. If the nozzle is not closed prior to touching the ground a 5 second penalty is assessed or the competitor must go back and close it before moving to the next task. If the nozzle opens again after touching the ground, there is no penalty and the competitor can continue to the Victim Rescue. Missing the target with the water stream will result in a 2 sec. penalty.
Task 6: Victim Rescue
A 175 lb. mannequin must be dragged backwards a distance of 100 ft. Carrying the mannequin in your arms or over your shoulder is not permitted. The mannequin must not be grasped by its clothing or appendages. Time stops when the competitor crosses the beam at the finish line with the mannequin. The mannequin's feet must be completely across the blue line.
FireFit Reserves the right to stop those competitors who they feel may be in distress or present a danger to themselves or others.
All tasks must be completed as described, Competitors trying to game the system will be charged with time penalties determined by the Course Marshal. Foul and abusive language will result in disqualification.
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